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	<title>Latitude Research° &#187; media_posts</title>
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		<title>The Value of 360° Campaign Measurement: 3 Key Insights</title>
		<link>http://latd.com/2013/04/02/the-value-of-360-campaign-measurement-3-key-insights/</link>
		<comments>http://latd.com/2013/04/02/the-value-of-360-campaign-measurement-3-key-insights/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 20:53:44 +0000</pubDate>
		<dc:creator>Andy Wiltshire</dc:creator>
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		<category><![CDATA[Media+]]></category>
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		<guid isPermaLink="false">http://latd.com/?p=11245</guid>
		<description><![CDATA[To learn more about Latitude&#8217;s offerings, see our overview here, or request more information by filling out this brief form. Our Cross-Platform Approach Latitude provides the conceptual framework and measurement tools that allow media companies to: Build a holistic view &#8230; <a href="http://latd.com/2013/04/02/the-value-of-360-campaign-measurement-3-key-insights/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><em>To learn more about Latitude&#8217;s offerings, see our overview <a href="http://latd.com/2011/02/25/what-we-do/">here</a>, or request more information by filling out <a href="http://latd.com/clients-us/#request">this brief form</a>.</em></p>
<p><strong>Our Cross-Platform Approach</strong></p>
<p>Latitude provides the conceptual framework and measurement tools that allow media companies to:</p>
<p>
<ul>
<li>Build a holistic view of overall cross-platform campaign success</li>
<li>Highlight the unique value and complementary benefits provided by each individual platform (TV, online, mobile, etc.)</li>
<li>Measure the incremental value of adding multiple screens to a cross-platform campaign</li>
</ul>
<p>Latitude’s approach to illuminating the value of individual platforms goes beyond simply measuring the impact on brand metrics; it defines the role of each platform in the context of the overall campaign through qualitative/quantitative hybrid techniques and user experience-oriented research methods.</p>
<p><strong>3 Insights from Latitude</strong></p>
<ol>
<li><strong>Traditional media still matters.</strong> While digital certainly does drive engagement, TV and print still have an important role in cross-platform campaigns—especially insofar as they provide a sense of “cohesiveness” to campaigns that rely on digital screens as well. In these cases, TV &#038; print ads give audiences a conceptual “jumping off” point for experiencing a brand’s overall cross-platform campaign.</li>
<li><strong>For digital/mobile, 1+1=3.</strong> Incremental value derived from combining digital/mobile with TV is not just “additive”: when the audience is exposed across all screens, the impact on brand metrics is often amplified beyond what would be expected from a normal increase in brand exposure.</li>
<li><strong>Get personal with mobile.</strong> Mobile is more than just an add-on. Mobile has unique strengths—it’s the most personal of all devices, and can add in-the-moment relevance to large and small campaigns. When a campaign involves driving people across platforms for more information (e.g., from TV to mobile/online), the content that users are being directed to has to offer more than just information about the brand; it should create meaningful experiences, functional value, or entertaining content—largely through being personalized—that provide a “service” to potential consumers.</li>
</ol>
<hr />
<p><a href="http://www.latd.com/2011/02/24/andy-wiltshire-senior-analyst/">Andy Wiltshire</a> is Lead Strategist at Latitude. He heads up Latitude’s quantitative research, data management, and metrics development teams. Andy also specializes in cross-media campaign studies, in which he helps to provide clients with strategic direction around advertising and multi-platform campaign effectiveness—he has worked extensively with clients like MTV Networks and ESPN. Andy is also interested in digital connectedness around interactions with natural environments &#038; sports media.</p>
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		<title>TeleVisionary Series #1: The Social Tipping Point</title>
		<link>http://latd.com/2013/03/12/televisionary-finding-the-social-tipping-point/</link>
		<comments>http://latd.com/2013/03/12/televisionary-finding-the-social-tipping-point/#comments</comments>
		<pubDate>Tue, 12 Mar 2013 19:26:05 +0000</pubDate>
		<dc:creator>Neil Basu</dc:creator>
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		<guid isPermaLink="false">http://latd.com/?p=11033</guid>
		<description><![CDATA[Over the course of 2013, we&#8217;ll be conducting an ongoing investigation of some of the most important&#8212;and interesting&#8212;questions shaping the future of video today. The TeleVisionary series will look beyond just TV content to include the entire video universe, such &#8230; <a href="http://latd.com/2013/03/12/televisionary-finding-the-social-tipping-point/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><em>Over the course of 2013, we&#8217;ll be conducting <a href="http://latd.com/2013/02/11/introducing-the-future-of-tv-an-ongoing-exploration-of-the-industrys-most-pressing-questions/">an ongoing investigation</a> of some of the most important&mdash;and interesting&mdash;questions shaping the future of video today. The TeleVisionary series will look beyond just TV content to include the entire video universe, such as other forms of video content, the impact of different devices or “screens” on viewing attitudes and behaviors, and more.</em></p>
<p><strong>Installment #1: The Social Tipping Point</strong></p>
<p><em>How many people (and who) in your personal network need to be watching a particular show before you’ll also start watching it?</em></p>
<p>We envision a “social tipping point,” an improved social metric that gauges when and how people are susceptible to social influence around TV shows. To dig deeper, we’ll be kicking off a study that examines TV viewing behavior through the lens of human relationships. The study will provide insights for marketers, including how to identify which content is &#8220;spreadable,&#8221; and how to cater to audiences that are more receptive to social influence or particularly influential themselves.</p>
<p><strong>We&#8217;re planning an immersive, real world experiment:</strong></p>
<ul>
<li>Tap into two real world social networks: a group of co-workers and a set of students living in a college dormitory.</li>
<li>Conduct in-depth interviews with individuals in these networks, exploring the strength of their relationships with others, their viewing preferences and behaviors, motivations for viewing, and more.</li>
<li>With a brief post-survey, collect psychographic and demographic information, as well as social media usage, sharing tendencies, etc.</li>
<li>Visualize the networks based on TV viewing behavior and strength of social connections.</li>
<li>Compare the attributes of these networks to those in randomly generated networks (i.e., &#8220;control&#8221; groups) in order to identify how the number and quality of relationships affects TV selection and viewing.</li>
<li>Track these networks over time to gauge how TV selection and viewing spread.</li>
</ul>
<p><strong>Specifically, our objectives will be:</strong></p>
<ul>
<li>To determine the existence and nature of a “social tipping point.” (How might the number and quality of relationships explain TV selection and viewing behaviors?)</li>
<li>To both visualize and explain the spread of TV viewing behaviors through a social network over time. (Does one’s influence take effect quickly or slowly? Does it amplify or diminish?)</li>
<li>To reveal qualitative insights about the people and TV shows involved. (Which kinds of people do the influencing? Which allow themselves to be influenced? Does it vary by show type?)</li>
</ul>
<p><strong>Why ARE We Doing This?</strong></p>
<p>Everyone now knows that social media is important when it comes to the success of TV shows. The old metrics are not telling the whole story anymore about which types of content are holding people’s attention because “time-shifted” viewing (e.g., on Netflix, iTunes, network websites, etc.) isn’t being captured by traditional ratings. Companies like Nielsen continue to place their emphasis on the “live” quality of TV viewing without tracking viewing activity that may occur months after an air date.</p>
<p>Social media offers a more holistic picture of viewers’ engagement. TV shows are hot topics of conversation, a common social lubricant amongst friends and strangers alike. As such, companies are turning to social media for answers because it consists of networks that can be documented. But even when media companies are in sync with what their viewers are saying, the same question remains: what precisely about this buzz is important?</p>
<p>Specifically, we are still no closer to understanding how much of this buzz will yield a desired outcome (e.g. winning over another TV viewer, engaging with a show on a deeper level, etc.). Is it the amount of buzz that is important, or does it matter from whom this buzz comes: a close friend, acquaintance, or mere stranger?</p>
<p><strong>Taking it to the Next Level</strong></p>
<p>It can be frustrating to chase around the answers to these questions. But our research design is advantageous in that it tracks both networks and viewing behavior. Rather than simply data-mining, we will use representative social networks in the real world. By moving data collection one step further toward reality, we will be able to track behaviors that take place offline and may have gone undocumented online (such as choosing to watch or not watch a TV show). In addition, our willingness to incorporate social network theory into our analyses ensures that our story will be crafted with high quality tools.</p>
<p>Over the next few months, we hope you will follow along with our ongoing investigation of the “social tipping point.”</p>
<p><em>If you’d like to suggest a question or topic for Latitude to explore as part of its TeleVisionary series, please email it to <a href="mailto:life-connected@latd.com">life-connected@latd.com.</a></em></p>
<hr />
Header image courtesy of <a href="http://www.flickr.com/photos/symic/4379664687/sizes/o/in/photostream/">Andres Rodriguez</a></p>
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		<title>Transmedia isn&#8217;t Just for Sci-Fi &amp; Fantasy</title>
		<link>http://latd.com/2013/02/19/transmedia-isnt-just-for-sci-fi-fantasy/</link>
		<comments>http://latd.com/2013/02/19/transmedia-isnt-just-for-sci-fi-fantasy/#comments</comments>
		<pubDate>Tue, 19 Feb 2013 16:47:59 +0000</pubDate>
		<dc:creator>Neela Sakaria</dc:creator>
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		<guid isPermaLink="false">http://latd.com/?p=11003</guid>
		<description><![CDATA[In many ways, the talk around cross-platform or &#8220;transmedia&#8221; storytelling has been about giving audiences more: more information about characters, more exclusive content, more uncut scenes, and so on&#8212;ultimately, more ways to go deeper and deeper into a story-world. All &#8230; <a href="http://latd.com/2013/02/19/transmedia-isnt-just-for-sci-fi-fantasy/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>In many ways, the talk around cross-platform or &#8220;transmedia&#8221; storytelling has been about giving audiences more: more information about characters, more exclusive content, more uncut scenes, and so on&mdash;ultimately, more ways to go deeper and deeper into a story-world.</p>
<p>All good stuff &mdash; I&#8217;d argue that there&#8217;s a second half of the equation we should be paying more (or at least equal) attention to now. Instead of only going deeper <em>into</em> a story-world, how can we find ways to bring the world of the story <em>out</em>?</p>
<p>What do I mean? At <a href="http://latd.com">Latitude</a>, we have been conducting a multi-phase study on <em><a href="http://bit.ly/FoS-study">The Future of Storytelling</a></em>. As part of this project, we asked more than 150 early adopters worldwide to generate ideas or <a href="http://www.flickr.com/photos/37527143@N03/sets/72157631082869346/">&#8220;future requests&#8221;</a> for new ways to experience or interact with their favorite narratives. We developed <em>The 4 I&#8217;s of Storytelling</em> framework to highlight key dimensions of good storytelling experiences:</p>
<p align="center"><img src="http://farm8.staticflickr.com/7272/7789853600_0b6dcd58b6.jpg"><br /><em><a href="http://www.flickr.com/photos/37527143@N03/7789853600/sizes/k/in/photostream/">Click to view a larger version.</a></em></p>
<p>The last two dimensions, &#8220;Integration&#8221; and &#8220;Impact&#8221; suggest interesting possibilities for story creators, particularly those working on non-fiction narratives. Often we assume that &#8220;transmedia&#8221; is just for sci-fi or fantasy narratives, but I&#8217;d urge those in the nonfiction space to explore these new opportunities. Some already are:</p>
<p><em><a href="http://robotheartstories.com/index">Robot Heart Stories</a></em> is an experiential learning project funded in part by the <a href="http://www.tribecafilminstitute.org/filmmakers/newmedia/news/167046025.html">Tribeca Film Institute</a>. Two classrooms in underprivileged neighborhoods in Montreal and L.A. (with other children across the world) use math, science, history, and more to help a lost robot return home. Their creative, written submissions and practical know-how guide the robot&#8217;s course across North America; wherever the children decide, the project team goes (and snap a photo of the robot in that place)&mdash;then, designers and illustrators bring the children&#8217;s ideas to life. Essentially, children collaboratively unravel a real world story in real-time, learning along the way.</p>
<p align="center"><iframe src="http://player.vimeo.com/video/29300267" width="400" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>NBCUniversal&#8217;s upcoming hybrid game/TV series on the Syfy network, <em><a href="http://defiance.com/en/?CAS_REDIR=true">Defiance</a></em>, integrates sponsors on an entirely new level&mdash;beyond just cross-platform. (Okay, <em>Defiance</em> <u>is</u> a great example of transmedia in the sci-fi space, but I&#8217;m talking about the brand narratives within.) Fans can play the <em>Defiance</em> MMOG, whose events directly influence what happens on the TV show (and vice versa), building a story&mdash;and sponsors&#8217; stories&mdash;that are completely conversant across two different mediums. Dodge <a href="http://www.adweek.com/news/television/syfy-lures-dodge-defiance-146336">recently signed on</a> as a <em>Defiance</em> sponsor; the Dodge Challenger, souped up with various weaponry and big tires, will appear in the game, while the Dodge Dart and Charger will be featured prominently on the TV series, which will even utilize a burnt-out old Dodge dealership as one of its sets.</p>
<p align="center"><img src="http://latd.com/wp-content/uploads/2013/01/defiance-dodge.jpeg" width="422" height="281"><br /><em>Image credit: Syfy</em></p>
<p>The 4 I&#8217;s give us insight into how to think about these types of story experiences differently. They also give us a framework for potential new measures of true engagement. At Latitude, we&#8217;re continuing to define these metrics. New technologies mean there&#8217;s a largely untapped opportunity to allow people to tie stories directly into their own lives&mdash;bringing narratives &#8220;out of the screen,&#8221; so to speak, often through meaningful connections with characters. My hope is that content creators, especially in non-fiction, can use the <em>4 I&#8217;s of Storytelling</em> framework to understand that the desire for interesting cross-platform experiences isn&#8217;t as niche as some might think. There are exciting new opportunities for educators, news creators, advertisers, and even retailers to use storytelling principles to engage people more deeply.</p>
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		<title>Introducing TeleVisionary: a Series on the Future of Video Experiences</title>
		<link>http://latd.com/2013/02/11/introducing-the-future-of-tv-an-ongoing-exploration-of-the-industrys-most-pressing-questions/</link>
		<comments>http://latd.com/2013/02/11/introducing-the-future-of-tv-an-ongoing-exploration-of-the-industrys-most-pressing-questions/#comments</comments>
		<pubDate>Mon, 11 Feb 2013 17:16:19 +0000</pubDate>
		<dc:creator>Neela Sakaria</dc:creator>
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		<guid isPermaLink="false">http://latd.com/?p=10992</guid>
		<description><![CDATA[Over the course of 2013, we at Latitude will be conducting an ongoing investigation of some of the most important&#8212;and interesting&#8212;questions shaping the future of video today. How are viewers&#8217; behaviors and expectations changing as media becomes more accessible across &#8230; <a href="http://latd.com/2013/02/11/introducing-the-future-of-tv-an-ongoing-exploration-of-the-industrys-most-pressing-questions/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Over the course of 2013, we at Latitude will be conducting an ongoing investigation of some of the most important&mdash;and interesting&mdash;questions shaping the future of video today. How are viewers&#8217; behaviors and expectations changing as media becomes more accessible across devices and services, and why? What fresh perspectives can we offer to content creators and marketers to address some of the challenges they&#8217;re currently facing? The <em>TeleVisionary</em> initiative will look beyond just TV content to include the entire video universe, such as other forms of video content, the impact of different devices or &#8220;screens&#8221; on viewing attitudes and behaviors, and so on.</p>
<p>To that end, we&#8217;ve assembled an internal task force to explore one micro-question or topic every few weeks and to share the results with our readers. Using a variety of creative research techniques and real-world &#8220;experiments,&#8221; we&#8217;ll aim to add ideas to the existing dialogue and uncover new potential opportunities for TV networks and other content creators, brands and marketers. (We&#8217;ll also have a little fun, too.) Any new metrics or insights gleaned may be incorporated into our custom work with clients and partners.</p>
<p>So, what kinds of things will we be exploring? Here are some beginning topics that our team came up with:</p>
<p>
<ul>
<li><strong>Multi-Modal TV Engagement</strong>: What is the impact of having multiple modes of access to TV content (e.g., across different devices and across different platforms like live TV, Netflix, iTunes, etc.)? Does greater access result in greater likelihood to adopt&mdash;and stick with&mdash;new shows?</li>
<li><strong>The Social Tipping Point</strong>: How many people in a viewer&#8217;s social network need to be watching (or recommending) a particular show before she&#8217;ll try it out? How might this &#8220;tipping point&#8221; be mediated by the nature of a person&#8217;s relationships with people in her network?</li>
<li><strong>Maximum Load</strong>: Is there a maximum number of shows that a person is willing to carry at any given time? Why, and what are the exceptions?</li>
<li><strong>The Impact of Time-Shifted Viewing</strong>: To what extent does DVR-ing impact viewers&#8217; recall of advertisements? What are some opportunities for marketers to reclaim viewers&#8217; attention on a single screen or across screens?</li>
</ul>
<p><em>If you&#8217;d like to suggest a question or topic for Latitude to explore as part of its <em>TeleVisionary</em> series, please email it to <a href="mailto:life-connected@latd.com">life-connected@latd.com.</em></p>
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		<title>Deconstructing the Multi-Screener: a Bravo Study with Latitude</title>
		<link>http://latd.com/2012/11/16/deconstructing-the-multi-screener-a-bravo-study-with-latitude/</link>
		<comments>http://latd.com/2012/11/16/deconstructing-the-multi-screener-a-bravo-study-with-latitude/#comments</comments>
		<pubDate>Fri, 16 Nov 2012 18:46:26 +0000</pubDate>
		<dc:creator>Kim Gaskins</dc:creator>
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		<guid isPermaLink="false">http://latd.com/?p=10734</guid>
		<description><![CDATA[Bravo recently released the results of Deconstructing the Multi-Screener, a multi-phase thought leadership study conducted in partnership with Latitude. The growing adoption of mobile devices is increasing people&#8217;s tendencies to multi-task across life situations&#8212;which has included using second (and sometimes &#8230; <a href="http://latd.com/2012/11/16/deconstructing-the-multi-screener-a-bravo-study-with-latitude/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>Bravo recently released the results of <em><a href="http://vimeo.com/60502225">Deconstructing the Multi-Screener</a></em>, a multi-phase thought leadership study conducted in partnership with Latitude. The growing adoption of mobile devices is increasing people&#8217;s tendencies to multi-task across life situations&mdash;which has included using second (and sometimes even third) screens while watching TV. To shed light on this phenomenon and its implications for advertisers, the study provided an in-depth investigation of multi-screen usage, including motivations, current behaviors, impacts on engagement, and unmet needs.</p>
<p>&#8220;We wanted to get at the &#8216;why&#8217; behind these new cross-platform behaviors,&#8221; explains Neela Sakaria, EVP of Latitude. &#8220;To do that, we used a combination of innovative ethnographic and needs-based quantitative techniques. As a result, we painted a holistic picture of the multi-screener, and developed new terminology to help Bravo and its partners understand the opportunities to deepen engagement with this new audience. We see many possibilities for advertisers and content providers to excite multi-screeners&mdash;who aren&#8217;t a niche group; they&#8217;re the new mainstream.&#8221;</p>
<p><strong>The qualitative/quantitative hybrid study design included two phases:</strong></p>
<p>
<ol>
<li><strong><a href="http://latd.com/techniques/2013/05/22/multi-screen-immersion-labs/">Multi-Screen Immersion Labs</a></strong>: 112 participants in Boston and Los Angeles each viewed 45 minutes of the most recent episode of a Bravo program in a natural living room setting, with access to one or more additional screens that they would typically have on hand. Latitude then reviewed and coded the collected footage&mdash;totaling 4,500 minutes in all&mdash;across 30+ behaviors and attributes. The purpose of this phase was to provide a robust, behavioral portrait of typical viewer behavior and engagement in general, and with regard to second screens in particular. (To read more about the study design details for this phase, see Bravo&#8217;s <a href="http://latd.com/press/press-release-9/">press release</a>.)</p>
<p align="center"><img src="http://latd.com/wp-content/uploads/2012/10/bravo-viewing-lab-screenshot.jpg"><br /><em>Screenshot from Multi-Screen Immersion Labs</em></p>
<p>&#8220;We worked to decode the multi-screener to understand who these people are, what makes them tick and their characteristics when watching TV&mdash;so instead of purely measuring eyeballs, we also needed to capture new media metrics like attention shifts and device checks and pullbacks,&#8221; said Dave Kaplan, VP of research at Bravo Media. &#8220;We executed all of our research through the lens of today&#8217;s marketers, with a focus on how they can optimize messaging in an environment where the majority of TV viewers are now making use of more than one platform at the same time.&#8221;</li>
<p>
<li><strong>Large-scale quantitative survey</strong>: More than 1,000 multi-screening viewers between the ages of 18-54 completed an online survey about attitudes, motivations and behaviors related to TV viewing and usage of other devices. The survey was specially designed to provide a richer, more focused investigation of multi-screening by understanding these behaviors in the context of specific programming genres viewed (e.g., scripted vs. reality) and device types used. It complemented the qualitative Multi-Screen Immersion Labs and quantified key trends uncovered during that phase.</li>
</ol>
<p>Latitude also worked with Bravo to create an <a href="http://latd.com/2012/10/23/the-latitude-insight-reel-video-based-reporting/">Insight Reel&trade;</a>: a short, engaging video featuring participant commentary and high-level quantitative findings.</p>
<p align="center"><iframe src="http://player.vimeo.com/video/60502225" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br /><a href="http://vimeo.com/60502225">Deconstructing the Multi-Screener: a Bravo Study with Latitude</a>.</p>
<p><strong>Key findings include:</strong></p>
<ul>
<li><strong>More screens bust TV ad-skipping</strong>: Contrary to the notion that juggling multiple screens can be <em>too</em> distracting, our research finds that it may be just distracting enough&mdash;keeping DVR-enabled viewers from fast-forwarding though commercials. Seventy-three percent of participants in the viewing labs agreed that having other devices with them while watching TV makes them less likely to fast-forward through ads. What&#8217;s more, this effect was shown to be amplified for viewers with more devices; those viewers who had <em>both</em> a smartphone and a tablet/laptop (&#8220;tri-screeners&#8221;) were observed to fast-forward at the start of just 40% of ad breaks, compared to smartphone-only viewers (&#8220;dual-screeners&#8221;) who skipped ads 51% of the time.</li>
<li><strong>Audio cues are critical in a multi-screen world</strong>: Viewers were 21-36% more likely to cite auditory over visual attributes of various ad executions as &#8220;attention-grabbing,&#8221; highlighting the importance of prominent audio cues in prompting a distracted multi-screener to re-engage with or &#8220;pull-back&#8221; to the TV during commercial breaks.</li>
<li><strong>&#8220;Productive distractions&#8221; are on the rise</strong>: The increase in multi-screening during <em>programming</em> indicates that an advertiser has more opportunities than ever before to reach this audience and make an impression. On average, viewing lab participants exhibited 7-13 attention shifts away from the TV while the show was airing, most often turning their focus to ad-friendly content (via web sites and apps) which tended to be show-related.</li>
<li><strong>360-degree advertising counteracts DVR effects</strong>: Advertisers with a multi-screen presence can combat diminished effectiveness due to DVR usage and improve recall amongst viewers who are exposed across multiple platforms. Forty-five percent of multi-screeners in the quantitative survey reported that they&#8217;re more likely to remember brands if they see ads on more than one screen versus just TV alone. The Multi-Screen Immersion Labs also echoed this finding; ad awareness lift for brands included in the viewing session improved among participants who had cross-screen ad exposure, helping to almost entirely overcome any effectiveness shortfall resulting from DVR-enabled ad avoidance.</li>
<li><strong>There&#8217;s no &#8220;one size fits all&#8221; approach for meeting second screen needs</strong>: Viewers&#8217; have varied needs when it comes to seeking out second screen content&mdash;needs which are highly dependent on situational factors and on the genre of the program being watched. Quantitative research reveals that, for some genres, primary and second screen needs tend to match up; for example, sitcom viewers tend to seek laughter and relaxation not just from the primary TV screen but from their second screen as well, and reality food competition viewers desire learning-oriented content across screens. On the other hand, drama viewers desire different things from different screens; they tend to seek thought-provoking material from the TV program itself, but rely on their second screen to offer something more lighthearted in nature.</li>
</ul>
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		<title>What Would YOUR Ideal Next-Gen Narrative Experience Be Like?</title>
		<link>http://latd.com/2012/10/03/what-would-your-next-gen-narrative-experience-be-like/</link>
		<comments>http://latd.com/2012/10/03/what-would-your-next-gen-narrative-experience-be-like/#comments</comments>
		<pubDate>Wed, 03 Oct 2012 20:45:38 +0000</pubDate>
		<dc:creator>Kim Gaskins</dc:creator>
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		<guid isPermaLink="false">http://latd.com/?p=10605</guid>
		<description><![CDATA[Latitude&#8217;s L1 activities are designed to let individuals engage with us in playful, &#8220;bite-sized&#8221; ways, providing us with ongoing data streams which will offer snapshots of how people all over the world are using the Web—and how the Web is &#8230; <a href="http://latd.com/2012/10/03/what-would-your-next-gen-narrative-experience-be-like/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p align="center"><img class="size-thumbnail wp-image-8835 aligncenter" title="L1" src="http://latd.com/wp-content/uploads/2012/03/L1-150x150.jpg" alt="" width="90" height="90" /></p>
<p><em>Latitude&#8217;s L<sup>1</sup> activities are designed to let individuals engage with us in playful, &#8220;bite-sized&#8221; ways, providing us with ongoing data streams which will offer snapshots of how people all over the world are using the Web—and how the Web is changing the way we live. We&#8217;ll continue to add new, interesting ways for you to engage with us and become an active contributor to our research. Check back at <a href="http://latd.com">latd.com</a> for L<sup>1</sup> findings or connect with us on <a href="http://twitter.com/latddotcom">Twitter</a> and <a href="http://facebook.com/latituderesearch">Facebook</a>.</em></p>
<p>Recently, we published findings from <a href="http://latd.com/2012/08/15/what-audiences-want-study-uncovers-possible-futures-for-storytelling/">Phase 1</a> of our <em>The Future of Storytelling</em> study. (Phase 2 will be published in the coming months; you can <a href="http://latd.com/clients-us/#maillist">sign-up to be notified by e-mail</a> when it&#8217;s available.)</p>
<p>During Phase 1, we asked early adopters to explain how they might like to interact with stories in new ways. We were so impressed with their ideas (some of which are illustrated below) that we wanted to hear more&mdash;so we&#8217;ve designed <a href="http://www.surveygizmo.com/s3/1045446/L-sup-1-sup-Next-Gen-Narrative-Experiences" target="_blank">a short activity</a> where you can tell us <em>your</em> idea for a cool next-gen narrative experience. (The activity should only take a few minutes to complete.) <strong>Five participants with the best responses will receive $50 Amazon gift cards.*</strong></p>
<p align="center"><span class="download"><a href="http://www.surveygizmo.com/s3/1045446/L-sup-1-sup-Next-Gen-Narrative-Experiences" target="_blank">Click here to participate in the activity.</a></span></p>
<p align="center"><u>Submissions from <em>The Future of Storytelling: Phase 1</u></p>
<p align="center"><object width="600" height="450" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="flashvars" value="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2F37527143%40N03%2Fsets%2F72157631082869346%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2F37527143%40N03%2Fsets%2F72157631082869346%2F&amp;set_id=72157631082869346&amp;jump_to=" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.flickr.com/apps/slideshow/show.swf?v=109615" /><param name="allowfullscreen" value="true" /><embed width="600" height="450" type="application/x-shockwave-flash" src="http://www.flickr.com/apps/slideshow/show.swf?v=109615" flashvars="offsite=true&amp;lang=en-us&amp;page_show_url=%2Fphotos%2F37527143%40N03%2Fsets%2F72157631082869346%2Fshow%2F&amp;page_show_back_url=%2Fphotos%2F37527143%40N03%2Fsets%2F72157631082869346%2F&amp;set_id=72157631082869346&amp;jump_to=" allowFullScreen="true" allowfullscreen="true" /></object></p>
<p><em>*&#8221;Best responses&#8221; are determined by our team here at Latitude. It doesn&#8217;t matter if your idea is one sentence or three paragraphs&mdash;we&#8217;re looking for <u>well-articulated</u> ideas that are <u>creative</u> or that <u>stand out</u> for some reason.) Rewards will be issued before the end of November.</em></p>
<p><em>Privacy note: Latitude takes participants&#8217; privacy very seriously. We will never share or sell your information, and we&#8217;ll only contact you if you tell us explicitly that it&#8217;s okay to do so.</em></p>
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		<title>Today’s Connected Traveler: a USA TODAY Study with Latitude</title>
		<link>http://latd.com/2012/08/14/todays-connected-traveler-a-usa-today-study-with-latitude/</link>
		<comments>http://latd.com/2012/08/14/todays-connected-traveler-a-usa-today-study-with-latitude/#comments</comments>
		<pubDate>Tue, 14 Aug 2012 16:22:51 +0000</pubDate>
		<dc:creator>Kadley Gosselin</dc:creator>
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		<guid isPermaLink="false">http://latd.com/?p=9721</guid>
		<description><![CDATA[USA TODAY recently released the results of Today’s Connected Traveler, a thought leadership study conducted in partnership with Latitude. The study provides a look into travelers’ motivations and preferences for following news across multiple platforms and in various life contexts, &#8230; <a href="http://latd.com/2012/08/14/todays-connected-traveler-a-usa-today-study-with-latitude/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>USA TODAY recently released the results of <a href="http://latd.com/2012/01/31/press-release-7/">Today’s Connected Traveler</a>, a thought leadership study conducted in partnership with Latitude. The study provides a look into travelers’ motivations and preferences for following news across multiple platforms and in various life contexts, finding that print newspapers are still a cornerstone for today’s travelers. The research also highlighted the unique value of print when combined with digital platforms, and offered related opportunities and best practices for advertisers.</p>
<p>The study included a quantitative online survey with 1,631 business and leisure travelers, a qual/quant hybrid panel of 100 travelers who generated ideas for new and innovative news offerings, and in-depth interviews with a subset of participants. Latitude also created an Insight Reel™—a professionally produced mini-documentary—melding quantitative insights with interview footage to bring opportunities to life.</p>
<p>&#8220;The hybrid techniques used in this research allowed us to uncover a rich and holistic story about the role of news when people travel; we found that news content (particularly USA TODAY) gives travelers a sense of community and connection, and even luxury while they’re on the road. In a multi-platform environment, each format has the potential to contribute to this in a unique and highly relevant way.&#8221;</p>
<p><strong>News is Critical for Feeling Connected</strong></p>
<ul>
<li>1 in 2 follow news more when traveling compared to when at home</li>
<li>86% of all travelers read a newspaper while travelling</li>
<li>77% say that news help them stay in the loop so they don’t feel disconnected from what’s going on</li>
<li>62% say that news connects them to issues and people across the country</li>
</ul>
<p><strong>In Today’s Multi-Platform World, Print is Still Popular</strong></p>
<ul>
<li>87% of regular smartphone or tablet users still appreciate the convenience of the print version at a hotel</li>
<li>77% said they prefer to have a complimentary paper delivered to their room</li>
<li>85% of hotel guests read USA TODAY at some point during their hotel stay</li>
</ul>
<p>&#8220;Consumer insights about travelers are essential to how we produce content, how we work with our partners and to how we provide media and marketing solutions for marketers. USA TODAY has been an essential part of the travel experience for almost 30 years now. The on-the-go, connected traveler is a valuable and hard to reach consumer and we are pleased that this study can provide some unique insights into how they consume news and information in this vast media landscape. More than ever, travelers want news delivered to them exactly when and how they want it, wherever they are in their travels,&#8221; said Sandra Micek, senior vice president of marketing for USA TODAY.</p>
<p><strong>Recent Study Press</strong></p>
<ul>
<li><a href="http://finance.paidcontent.org/paidcontent/news/read/21422604/today%27s_connected_traveler_study_reveals_how_travelers_consume_news_and_information">paidContent</a></li>
<li><a href="http://www.bloomberg.com/article/2012-05-01/apIzNDBVsosU.html">Bloomberg</a></li>
<li><a href="http://www.thestreet.com/story/11552730/2/todays-connected-traveler-study-reveals-how-travelers-consume-news-and-information.html">The Street</a></li>
</ul>
<p><em>Latitude is an international research consultancy helping clients create engaging content, software and technology that harness the possibilities of the Web. To learn more about working with Latitude, contact Neela Sakaria (</em><a href="mailto:nsakaria@latd.com"><em>nsakaria@latd.com</em></a><em>).</em></p>
<hr />
<p>Header image courtesy of <a href="http://www.flickr.com/photos/watzpatzkowski/3273064578/sizes/l/in/photostream/">Watzki Burt</a></p>
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		<title>Infographic: Multi-Screen Usage Doesn&#8217;t Detract from TV Engagement</title>
		<link>http://latd.com/2012/06/01/infographic-multi-screen-usage-doesnt-detract-from-tv-engagement/</link>
		<comments>http://latd.com/2012/06/01/infographic-multi-screen-usage-doesnt-detract-from-tv-engagement/#comments</comments>
		<pubDate>Fri, 01 Jun 2012 12:32:33 +0000</pubDate>
		<dc:creator>Kadley Gosselin</dc:creator>
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		<guid isPermaLink="false">http://latd.com/?p=9399</guid>
		<description><![CDATA[“We live life in transmedia; we read a Kindle while watching TV and are interrupted by a text. We talk on the phone while driving a car and are distracted by a video billboard. We tweet our location, share what &#8230; <a href="http://latd.com/2012/06/01/infographic-multi-screen-usage-doesnt-detract-from-tv-engagement/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<blockquote><p>“We live life in transmedia; we read a Kindle while watching TV and are interrupted by a text. We talk on the phone while driving a car and are distracted by a video billboard. We tweet our location, share what we see, and comment on what others are doing hundreds of miles away, all in real time.” – <a href="http://latd.com/2012/02/10/future-of-storytelling-expert-series-transmedia-best-practices-from-filmmaker-sean-hood/">Sean Hood</a>, Filmmaker</p></blockquote>
<p>For many content creators and advertisers, the big question of late has been: do &#8220;multi-screen&#8221; behaviors detract from TV viewing and engagement, or can they actually increase these behaviors—and how? We&#8217;re conducting our own study at Latitude, <em><a href="http://latd.com/2011/08/09/study-what-is-the-future-of-storytelling/">The Future of Storytelling</a></em>, to explore these questions and many others relating to audiences&#8217; desires and unmet needs around storytelling in a broader sense. (Preliminary findings will be released within the next couple weeks, so check back or <a href="http://latd.com/clients-us/#maillist">sign up to notified by email</a>.)</p>
<p>The <a href="http://www.iab.net/media/file/The_Multiscreen_Marketer.pdf">Multi-Screen Marketer report</a> by the <a href="http://www.iab.net/">Interactive Advertising Bureau</a> offers some findings relating multi-screen ownership to TV engagement. They found that the more devices people own, the more likely people are to go online and to use social media while watching TV (even if they&#8217;re spending a little less time overall watching TV). In the midst of all this device mania, people still manage to pay attention to ads, too; almost half of people with multiple devices at home recalled brands advertised on the TV screen (perhaps because they stay tuned into the audio, but were too busy multi-tasking to channel-surf). Here&#8217;s what else they found:</p>
<ul>
<li><strong>Multiple Screens Doesn&#8217;t Mean Less Engaged</strong>: When asked to associate up to three advertisers with favorite programs, fourth screeners were actually more likely to be able to do so (53% vs. the average of 46%).</li>
<li><strong>Tablets Aren&#8217;t Replacing the TV Set Yet</strong>: The TV set still accounts for two-thirds of viewing of TV content for fourth screen early adopters under 44 years old.</li>
<li><strong>Multi-Screen Means Multi-Action</strong>: Almost half (47%) of tablet owners are significantly more likely to take an action (voting, purchasing, etc.) in response to what they’re watching – only 37% of three screen (tv, computer, smartphone) owners said the same.</li>
<li><strong>Content Should Be Available Anywhere and Everywhere</strong>: People want devices that support each other and multiple-screen viewing – to be able to watch on any device would have a high impact on 56% of participants. (Our own research also suggests that people would like content to be better <em>integrated</em> across platforms, going beyond simple media-shifting.)</li>
<li><strong>&#8220;Smarter&#8221; Devices Are in High Demand</strong>: Sixty-one percent said it will have a high impact on them to be able to talk to their devices, hoping to finally have a DVR that can program itself on command.</li>
</ul>
<p><img class="aligncenter size-full wp-image-9401" title="data-multiscreen-01-2012" src="http://latd.com/wp-content/uploads/2012/05/data-multiscreen-01-2012.jpg" alt="" width="652" height="1336" /></p>
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		<title>Poll: How Active or Passive Should Media Experiences Be?</title>
		<link>http://latd.com/2012/03/30/poll-how-active-or-passive-should-media-experiences-be/</link>
		<comments>http://latd.com/2012/03/30/poll-how-active-or-passive-should-media-experiences-be/#comments</comments>
		<pubDate>Fri, 30 Mar 2012 21:57:20 +0000</pubDate>
		<dc:creator>Kim Gaskins</dc:creator>
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		<guid isPermaLink="false">http://latd.com/?p=8977</guid>
		<description><![CDATA[We&#8217;re currently working on a multi-phase innovation study, The Future of Storytelling, to understand audiences&#8217; changing expectations for stories, including the broader roles they play in our lives and how we interact with them. One key dimension we&#8217;re investigating is &#8230; <a href="http://latd.com/2012/03/30/poll-how-active-or-passive-should-media-experiences-be/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p>We&#8217;re currently working on a multi-phase innovation study, <a href="http://latd.com/2011/08/09/study-what-is-the-future-of-storytelling/">The Future of Storytelling</a>, to understand audiences&#8217; changing expectations for stories, including the broader roles they play in our lives and how we interact with them. One key dimension we&#8217;re investigating is participatory vs. passive media experiences. Take the poll below to tell us which persona best fits you.</p>
<p><script type="text/javascript">document.write("<scr"+"ipt type=\"text/javascript\" src=\"http://www.surveygizmo.com/s3/polljs/872522-V73IAK3BT6V9TZE5K75QK15L481JA7/?cookie="+document.cookie.match(/sg-response-872522/gi)+"\"></scr"+"ipt>");</script></p>
<p>We realize this might be a difficult question to answer — story preferences can be complex, driven by the story&#8217;s genre, our mood, or other situational factors like who we happen to be with at the time. If you were inclined to answer, &#8220;it really depends&#8230;&#8221; above, leave us a comment and let us know a little more about your thoughts on the topic.</p>
<hr />
Image credit: <a href="http://www.flickr.com/photos/polarity/4734135496/sizes/l/in/photostream/">Robert Agthe</a></p>
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		<title>Future of Storytelling Expert Series: Transmedia Best Practices from Filmmaker Sean Hood</title>
		<link>http://latd.com/2012/02/10/future-of-storytelling-expert-series-transmedia-best-practices-from-filmmaker-sean-hood/</link>
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		<pubDate>Fri, 10 Feb 2012 22:20:38 +0000</pubDate>
		<dc:creator>Kim Gaskins</dc:creator>
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		<description><![CDATA[Recently, Latitude launched an innovation study on The Future of Storytelling. Why? So we can uncover the questions, challenges, and aspirations of tomorrow&#8217;s storytellers and identify how they can better align with audience&#8217;s changing expectations. Every week for the next &#8230; <a href="http://latd.com/2012/02/10/future-of-storytelling-expert-series-transmedia-best-practices-from-filmmaker-sean-hood/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
				<content:encoded><![CDATA[<p><em>Recently, <a href="http://latd.com/clients-us/">Latitude</a> launched an innovation study on <a href="http://latd.com/2011/08/09/study-what-is-the-future-of-storytelling/">The Future of Storytelling</a>. Why? So we can uncover the questions, challenges, and aspirations of tomorrow&#8217;s storytellers and identify how they can better align with audience&#8217;s changing expectations. Every week for the next several weeks, Latitude will share its conversation with a different influential individual. We&#8217;ll follow the series with a summary of best practices and insights for content creators and businesses from Latitude&#8217;s SVP, Neela Sakaria.</em></p>
<p><strong>This week&#8217;s spotlight on Sean Hood:</strong></p>
<p><img src="http://latd.com/wp-content/uploads/2011/11/sean_hood_headshot.jpg" width="91" height="135" align="left" style="padding-right:10px;"><a href="http://genrehacks.blogspot.com/">Sean</a> is a screenwriter, filmmaker, and instructor at The USC School of Cinematic Arts. He best known for horror films but more recently for action films. Sean has written screenplays for The Haunting in New York (Horror), Conan The Barbarian 3D (Fantasy), Rambo: Last Stand (Action) Blackwell (Thriller), and Subterranean (Sci-Fi). You can read his complete filmography on <a href="http://www.imdb.com/name/nm0393517/">IMDb</a>.</p>
<p><strong>We&#8217;re glad to connect with you, Sean. We&#8217;ve been following some of your writing online, and we know you&#8217;re a very active thinker about the future of storytelling. Can you give us a little background on yourself and how you got into the &#8220;transmedia&#8221; space?</strong></p>
<p>I&#8217;ve spent the last twelve years as a filmmaker. I went to the USC Graduate School of Cinematic Arts, and I&#8217;m teaching there now. Mostly, I write screenplays to make a living, but also direct my own films, and I blog about the future of storytelling and the craft of screenwriting at <a href="http://genrehacks.com">genrehacks.com</a>.</p>
<p align="center"><iframe width="560" height="315" src="http://www.youtube.com/embed/iPQ99y8KaTU" frameborder="0" allowfullscreen></iframe></br><em>Content that Sean created for the 2011 <em>Conan the Barbarian</em> movie bled out into a Web series, motion comics, graphic novels, a traditional novel, online multiplayer games, iPhone games&mdash;all of which told unique branches of the Conan story.</em></p>
<p>In the last five years especially, it&#8217;s become more and more difficult in Hollywood to get original projects off the ground. There&#8217;s a real focus on pre-branded content. So, I keep my eyes open for other ways to tell stories in emerging mediums. Movies are so expensive that I think many Hollywood filmmakers are looking for other, cheaper ways to tell stories&mdash;whether that be through webisodes, independent films, emerging mediums on multiple platforms, or transmedia. Transmedia in particular is becoming really attractive to storytellers, I think, because there really aren&#8217;t any rules for it yet; no one quite knows what they&#8217;re doing, and people are just sort of playing and goofing around with these new ideas and formats and seeing what happens. You don&#8217;t get to do that kind of experimentation in mainstream film or TV.</p>
<p><strong>As a storyteller, why do you think transmedia holds so much appeal? Where do you see the most potential for it to change the ways stories are told?</strong></p>
<p>Every time a new technology emerges, artists and storytellers tend to hi-jack and repurpose it for their own ends. Right now, there&#8217;s so many new kinds of media for communication: a YouTube video, a tweet, a Facebook comment, a blog article, a web chat, an iPhone game, a webisode, a motion comic, an eBook&mdash;any activity on the web suddenly prompts us to ask, &#8220;How can I use this tools all-together to serve a narrative?&#8221;</p>
<p>Yet with all these new tools, the fundamental nature of a story remains the same. For me, a story always contains two things. One: a story is about somebody for whom the audience has some <em>empathy</em>. Two: that somebody has some sort of problem&mdash;something they want something very badly but are having trouble getting, and they are fearful of what will happen if they fail. With those fundamental elements, you can use almost any tool to create a world around those characters or around that situation and build out from there.</p>
<p>What&#8217;s also appealing thing about transmedia&mdash;and one of the reasons I got into film to begin with&mdash;is that it&#8217;s highly collaborative. Transmedia offers opportunities to collaborate not only with other artists and storytellers, but directly with the audience. Otherwise, I get lonely sitting by myself in my office with my dog.</p>
<p><strong>Going back to what you said earlier about Hollywood favoring pre-branded content and franchises due to cost issues&mdash;it sounds like you&#8217;re implying that transmedia is an attractive option cost-wise from a creator&#8217;s standpoint, offering a place to really experiment freely?</strong></p>
<p>That&#8217;s absolutely true. For me, transmedia is about brand creation rather than brand recycling. I mean, the only movies I&#8217;ve written that actually get made have been sequels, remakes, or adaptations&mdash;and I&#8217;m not complaining. It&#8217;s lucrative, and it&#8217;s a lot of fun. But we screenwriters, filmmakers and storytellers got into the craft because we thought we had our own stories to tell. In transmedia, there&#8217;s an opportunity to start really small. Your project may eventually have seven branches in different mediums, but you start the project off on just one of those little arms to see how it takes off. Then, it can branch to another medium as it gets more and more popular and complex. If you are lucky, you get to a point where some of the more expensive mediums like a movie or a TV show become viable because you&#8217;ve pre-tested the concept and built an audience.</p>
<p><strong>One of the things we&#8217;ve definitely been hearing and thinking about is: is it best to conceive of a project as &#8220;transmedia&#8221; from the outset, or can you decide to go that direction later?</strong></p>
<p>You have to envision a transmedia project right from the beginning. If you think of it as just telling one story in one medium and then replicating it on a bunch of others, it&#8217;s not transmedia. You have to imagine how the world of your story and how the problem of your characters can branch out&mdash;you have to think about how different elements of the story can be told in different mediums, and why these branching mediums are necessary. The whole should be greater than the sum of its parts, and that takes vision from the outset.</p>
<p>That said, transmedia is not about pre-planning every single little piece as it extends in all these different mediums and different platforms. It&#8217;s more like crafting a little piece of DNA; you know it&#8217;s going to grow up into something really big, and you can imagine its potential in all these different realms. But once it starts growing and lots of other people get involved, you are more like a farmer growing a crop&mdash;you seed it, water it, feed it and nurture it, but you can&#8217;t completely control it, or even be entirely sure of what it will grow into. A transmedia project doesn&#8217;t just burst from your head, fully formed, like Athena from Zeus&#8217; skull. A transmedia storyteller comes up with ideas and potentials and then works with a multiplicity of collaborators, including the audience, as it grows. It takes on a life of its own.</p>
<p><strong>So why all the excitement about transmedia <em>now</em>?  And is it really something new?</strong></p>
<p>I think it&#8217;s because of the Internet. Even before the Web, there was always the possibility of a popular movie inspiring a line of original comic books or an original line of novels or toys. However, it was always a top-down process. Now everyone can sit in front of the computer and access all these different kinds of media. Anyone can be a writer, a filmmaker, a designer, or a visual artist, and put their work in front of an audience. The Internet has made us all active storytellers. This creates a different kind of opportunity for career storytellers because, not only they can put all their stuff online, they can interact directly with their audience through their phones and their iPads and their computers. They can co-create. It&#8217;s a massively new feedback loop.</p>
<p>Furthermore, storytelling always has to reflect the lives and the consciousness of the people of its age.  We&#8217;re at the point now where everyone&#8217;s consciousness is constantly being expanded, taxed, overwhelmed, and sometimes even enlightened by all these different communication mediums that we have at our fingertips. So, the stories we tell have to reflect that, and utilize these very mediums that have so deeply affected, expanded and fragmented the human experience. There is no better way to do that than with a transmedia project.</p>
<p align="center"><img src="http://latd.com/wp-content/uploads/2011/11/conan_comic.jpg"></p>
<p><strong>One of the most striking things for me is the role of mobile and what it enables; there&#8217;s this expectation among consumers and audiences that they can bring the story or content to a level of personal relevance that they couldn&#8217;t before. In other words, it&#8217;s not just about me going deeper and deeper into the storyworld and finding out more about a character or a storyline. In some cases, it&#8217;s also about opportunities to bring the story out into <em>my</em> world.</strong></p>
<p>Yes, exactly. In other words, stories used to be told in such a way that either you were alone in a room with a book or you were in a dark theater watching a screen or in a living room in front of a TV set. It was sort of locked down, but now it can come out into the world. It&#8217;s going to be really interesting. Of course, there are all sorts of gimmicks and games now&mdash;from flash mobs to planking to geo-caching, but, beyond that, I think there is an opportunity for storytelling to truly leak out into the real world, not only in the sense that you&#8217;re taking it with you everywhere on your phone, but that part of the story itself is experienced in public, physical locations.</p>
<p>I mean, when followers of the <em>The Dark Knight</em> transmedia campaign were going to bakeries and finding cell phones from the Joker hidden in cakes, the &#8220;medium&#8221; of the story became the real world.</p>
<p><strong>From your perspective, what makes the difference between novelty or gimmicks, as you say, and really meaningful, good experiences?</strong></p>
<p>The difference is that all the platforms, gimmicks and surprises that the storyteller uses in a transmedia way has to come from the characters&mdash;whatever problems, needs, hopes, schemes or dreams the characters have. The audience should feel that they&#8217;re moving from one medium to the other because the flow of the story and the goals of the characters call for it, because the story <em>couldn&#8217;t be told in any other way</em>.</p>
<p>Then, not only does the audience accept it, but they become that much more <em>engaged</em> because it&#8217;s reflective of the way we actually live. We live life in transmedia; we read a kindle while watching TV and are interrupted by a text. We talk on the phone while driving a car and are distracted by a video billboard. We tweet our location, share what we see, and comment on what others are doing hundreds of miles away, all in real time. So, it makes sense that fictional characters would be expressing themselves in this fragmented way, and that a story would unfold on multiple sites.</p>
<p>For me, the key is to think: &#8220;What are the needs of my characters, how would they express those needs and pursue their goals in today&#8217;s world, and how can that be expressed through transmedia?&#8221;</p>
<p>Transmedia, when it works, is not about plot. There are multiple plots all co-created and supported by the mob. Transmedia, at its best, is about <em>the characters</em>.</p>
<p><strong>Yes, exactly. So, to what extent should the audience have input into how the story plays out?</strong></p>
<p>I think it really depends on the particular project. What&#8217;s key is that the interactivity has to spring from the desire and engagement of the people involved. Otherwise, it can be very disruptive to the experience. The joy of listening to a story around a campfire comes from having empathy for the characters&mdash;really feeling the joys, terrors, and heartaches of that character&mdash;and also believing in the character&#8217;s world.  Too often a clumsy interactive device&mdash;a simple, choose-your-own-adventure, for example&mdash;can disrupt that magical dreamstate. When I&#8217;m suddenly making a choice for my character, I&#8217;m not feeling for the character; I&#8217;m made aware that, &#8220;Oh. This isn&#8217;t a real person. This world is fake.&#8221;</p>
<p>So, the interactivity should be based on the audience believing, or suspending disbelief, that the characters and story are real and, specifically, that their own actions in the story have an effect on the emotional lives of the characters and the choices they are making&mdash;not that they&#8217;re making choices for the characters, but their input changes the quality of the fictional world. Then that world and the people in it become more and more real. Then the audience becomes a character interacting inside this world. Then, there&#8217;s the opportunity to become even more empathetically connected to the characters moving around the multiple mediums. The characters feel more like real people, and we feel for them more.</p>
<p>So, with interactivity, there&#8217;s an opportunity there to enhance storytelling, by increasing engagement and empathy, and there is an opportunity to blow it, depending on whether things are executed skillfully or clumsily.</p>
<p><strong>As you said, at the fundamental core of any story is the notion of relating to or empathizing with a character. That hasn&#8217;t changed over time, but what is changing about the mechanics of storytelling, or the way we capture and unfold stories?</strong></p>
<p>There is a major change that I think we&#8217;re on the brink of&mdash;closer than many people think&mdash;in the world of video games. Right now, video games are very immersive and cinematic in the way we can move through space and shoot at things, fight, manipulate objects, and so on. That kind of physical interaction with a finely detailed environment is very sophisticated. But the big change happens when the user becomes <em>emotionally involved</em> in the unfolding action the way they do in a novel, a play or a movie.</p>
<p>I talked earlier about the idea of empathy. We can empathize with characters represented as simply as a scribbled cartoon&mdash;take Charlie Brown, for example. That&#8217;s because human beings can project an inner life onto almost anything: a doll, a pet, almost any object or animal. We can imagine, &#8220;what is that creature feeling?&#8221;</p>
<p align="center" width="150" height="225"><img src="http://imagecache2.allposters.com/images/CUP/G378-730.jpg"></p>
<p>So, as soon as the characters in a game or some sort of interactive environment seem to have an inner life and authentic emotional reactions to the things we, the game player, do within that game, that&#8217;s going to trigger our empathy, and get us wondering, &#8220;What is that character thinking? What is that character&#8217;s intention? Is she sad? Is she happy? What is she thinking?&#8221; Suddenly, you&#8217;re not just shooting zombies. You&#8217;re not just beating up bad guys. Now you&#8217;re imagining how this pixelated figure might be feeling and what she might be motivated by, and you are becoming more and more engaged in the relationship you are forming with this character.</p>
<p><strong>What do you think is the best way to get people to connect in that deeper, emotional way? Will we need more advanced technology, or is it just about conveying some other element of the narrative differently?</strong></p>
<p>We don&#8217;t need hard AI driving this kind of interaction; we just need enough of those triggers in the game character we interact with to make us project onto that image the idea of an <em>inner life</em>. Remember, we are capable of projecting an &#8220;inner life&#8221; onto a stuffed animal, a cartoon character, or a marionette. We just need the right triggers.</p>
<p>Filmmakers have become adept at creating these triggers. In a famous experiment, a shot of an actor with a blank expression was inter-cut in three ways; it was intercut with a beautiful woman, with a banquet table, and with a coffin. These three different montages were then shown to three different audiences, and the audiences were asked what the character&mdash;the man with the blank expression&mdash;was thinking. Each audience read his expression differently. One said, &#8220;Oh, that man is so in love.&#8221; Another said, &#8220;Oh, that man is so hungry.&#8221; The third said, &#8220;Oh, that man is so sad.&#8221; It&#8217;s the same completely blank expression, but we project an inner life upon it.</p>
<p>As of now, most of the interactive environments available haven&#8217;t really been able to access that capacity of the audience to believe in the inner life of the characters. But, when the people who design games move away from the rendering of the physical space, and into the development of characters and behaviors, then you can hit a tipping point; people are going to have entirely different experiences inside this virtual world because they&#8217;ll be interacting emotionally and empathically with the characters rather than just moving around in space and shooting them.</p>
<p><strong>That brings up a really interesting question: is it possible that the more immersive visuals we&#8217;ve been able to create for video games have reduced the effort we put into thinking about them, and actually <em>diminished</em> our ability to project an inner life onto characters?</strong></p>
<p>Often, if you look at a character in a game, it looks really close to being human but there&#8217;s something that feels creepy about it&mdash;like a wax figure or an automaton. In robotics, they call it the &#8220;uncanny valley.&#8221; We may find that, in the near future, a much more simplified graphic character that nonetheless behaves as though it has an inner, emotional life, will be far, far more involving and engaging. Some movies&mdash;like Beowulf and The Polar Express&mdash;have animated characters that look almost human but not quite, and to me they are creepy and off-putting. That emphatic connection is completely broken. I&#8217;m more likely to believe Bugs Bunny is real. So, we may find that backing off on the photorealism actually helps to cultivate empathy.</p>
<p align="center"><img src="http://i2.listal.com/image/1365427/600full-the-polar-express-screenshot.jpg"><br /><em>Screenshot from The Polar Express</em></p>
<p><strong>That kind of counterintuitive response is very interesting. Switching gears a bit, do you have any suggestions for other storytellers who are interested in or working in the transmedia space?</strong></p>
<p>I&#8217;d say that no one really knows exactly what &#8220;transmedia&#8221; is yet.  So, if you&#8217;re a storyteller, there is no reason you shouldn&#8217;t be telling stories and playing around with whatever you can get your hands on. We&#8217;re at a time now where digital cameras, editing software, online publishing tools, and so on, are literally free&mdash;or close to it. I think it&#8217;s too often that people who write screenplays or books wait around for somebody to give them permission to publish, to produce, or to share that work with the world. There&#8217;re thousands of tools that can help a storyteller create content and reach an audience. Maybe you only get a hundred people to look at your work at first&mdash;but that&#8217;s a lot of people. To be a storyteller, you don&#8217;t have Charlie Kaufman or Steven Spielberg; you just have embrace the tools available all around you and be inventive.</p>
<p align="center"><a href="http://www.fortunatoprocopio.com/melancholybaby.html"><img src="http://latd.com/wp-content/uploads/2011/11/Melancholy_Baby_Final_poster_sm.jpg"></a><br /><em>Click <a href="http://www.fortunatoprocopio.com/melancholybaby.html">here</a> to watch Melancholy Baby, a short film that represents a more personal aspect of Sean&#8217;s filmmaking. It was created, developed and distributed to an online audience.</em></p>
<p><em>This interview was conducted by <a href="http://latd.com/2011/02/25/neela-sakaria-senior-vice-president/">Neela Sakaria</a>, SVP at Latitude.</em></p>
<hr />
<p><em><a href="http://latd.com">Latitude</a> is an international research consultancy helping clients create engaging content, software and technology that harness the possibilities of the Web. To learn more about working with Latitude, fill out <a href="http://latd.com/about-latitude/#request">this form</a> or contact Ian Schulte (<a href="mailto:ischulte@latd.com">ischulte@latd.com</a>).</em></p>
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